Teaching a Robot a Jiu-Jitsu Lineage
Executive Summary
III. Teaching a robot a jiu-jitsu lineage

Training the BJJ LLM
Training examples associate the fused pose and physical state, inter-body relational state, and training objective with the instructor’s selected action and resulting outcome. Demonstrations can be annotated with BJJ action tokens, while corrections identify when the model should choose a different response. Time alignment connects the decision to the observations available when it was made.
The learned persona captures preferences such as positional stability, guard retention, controlled transitions, preferred technique sequences, and when to give a student space to practice. Supervised adaptation and instructor preference feedback are proposed ways to teach those choices. Different personas can prefer different permitted actions from the same estimated physical state.
During runtime in section II, the trained BJJ LLM outputs action tokens using the current state and selected persona. Training and model updates occur through the section III workflow; observing a new exchange does not automatically change model weights. Evaluation should check whether generated tokens reflect the intended methodology, remain grounded in the observed state, and respect execution and termination constraints.
Related architecture details
Proposed Architecture
Technical Specifications
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